![]() Unlike Crown of the Magister, Lost Valley is a nonlinear story. Worgague said it generally takes around 20 hours to play through, but that can vary depending on how much you explore and do side quests. ![]() The Lost Valley DLC adds the first new campaign to Solasta since it launched and is a complete level 1-12 story. Since there are four players, ties can happen, and in that case, the host will be the tiebreaker. The only other change is when there are dialogue options, the group votes on which option to choose. Aside from those two things, gameplay flows precisely as it does in single-player. Loot is handled first-come, first-serve, although everything can be traded around as needed, similarly to how it’s done in the single-player version. Additionally, if I had been working my way through either campaign on my own, I could load up my save in multiplayer and bring in some friends to play with me. However, in the specific instance, I mentioned before, if I wanted to keep playing Lost Valley on a Druid on my own, I’d need to go pick up those DLCs. Another QoL aspect of this is that each player can also create their own saves of the game, so if the host stops playing, the other players can keep playing with the same characters on their own. For example, if I don’t have the previous Primal DLC or the new Lost Valley DLC, but I join a game with a host who does, I can play through the Lost Valley campaign and create a Druid. The host also determines what content is available. It’s also flexible in that each player can play more than one character if needed, which is helpful if you don’t have three friends available to play Solasta. It’s an incredibly flexible system that puts ease of playing together at the forefront of everything. Each player can either create their own character at the beginning of the session, import one of their already created characters, or if the host already has a save with characters already created, play one of those characters. One player acts as the host and will create the game for other players to join. When they say all, they mean all, so this does include content created in the dungeon maker tool. Additionally, all content, current and future, will be compatible with multiplayer. Although it is arriving with the Lost Valley DLC, multiplayer will be available to everyone regardless of whether you buy the new DLC. The ability to play with friends is what I’ve wanted to be added to Solasta the most.
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