![]() ![]() They even tried giving her all the disciplines, still she was the weakest in the group 1 The problems of the Wot4E MonkĪs she put it, "if I wanted to cast spells instead of Monking, I would have brought a Sorcerer". We played on level 12 when she tried this, so this gave her 7 instead of your 6 disciplines. They implemented something very similar to your proposal:īesides the usual prorgression, she gained a new discipline every odd level. One girl and the DM in one of the groups I played in were also big fans of Avatar the Last Airbender, so they tried everything and its opposite to make Wot4E appealing, with much difficulty. *This subset is: control flames, frostbite, gust, mold earth, produce flame, ray of frost, shape water - I left out fire bolt because I felt that produce flame was good enough and they really don't need that d10 damage. Would this make them significantly stronger in combat than other monk archetypes, or other casters (such as a Sorcerer or an Eldritch Knight)? Do these suggestions need to be dialed back a bit, or is my assessment of the RAW archetype's weakness way off? They still only have a grand total of 8 disciplines by level 17, as opposed to the Sorcerer's 15 known spells (other full casters have more), the 10 of a ranger (14 if it's a Xanathar's ranger archetype this will become 11 or 15 by level 19), or the 11 of an Eldritch Knight/Arcane Trickster (who would know 13 by level 20). This would make them seem like they have more control over the elements, give them more versatility, but without giving them loads of spells. You can learn from a subset* of cantrips, and have the same number as an Eldritch Knight does (since Four Elements monks roughly seem equivalent to 1/3 casters to me so that's 2 cantrips initially, and a 3rd one at level 10) these cantrips would use Wisdom as your spellcasting ability.3rd, 6th, 11th, 17th), you instead learn two (this is excluding the the Elemental Attunement "cantrip" discipline). Whenever the archetype says you learn a new elemental discipline (i.e.So, since watching some Avatar and getting more of a feel for what I think this archetype should be, I propose the following (based somewhat on comparing them to an Eldritch Knight): I believe it is popularly considered to be the weakest monk archetype, but even if that's presumptuous on my part, I at least think it's weak I remember playing one a couple of years back, and I ended up having to multiclass them into Sorcerer just to get the feel I was after. ![]() However, in practice, this is a really lackluster archetype. The flavour of this archetype is really cool. So I've just started watching the Avatar: The Last Airbender animated series (it's quite a few years old now, but I've never watched it before), and immediately I am reminded of the Way of the Four Elements monk archetype, which is clearly based on air-bending, water-bending, etc.
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